Resilience VR provides children and adolescents with an immersive storyline of anxiety-provoking events, including typical social situations on social media and in school. The goal of Resilience VR is to use evidence-based practices to help build resilience to daily stressors. Resilience VR is one of the first VR youth mental health programs currently being delivered as part of a CDC-funded study.
Resilience VR was developed in partnership with a youth focus group to develop common scenarios that youth experience online and at school that cause anxiety and contribute to depression.
Through immersive gameplay, youth are exposed to in-person and online social media provocation. During these scenarios, youth are taught evidence-based coping skills based on cognitive behavioral and dialectical behavioral strategies.
Youth are taught emotion regulation strategies using evidence-based psychoeducational programming. These include grounding exercises and distress tolerance strategies to reduce anxiety and depression behaviors.
Gameplay encourages engagement and participation through incentivized gamification. Youth learn problem-solving skills, social skills training, mindfulness and meditation techniques, and strategies for cognitive restructuring.
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